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International Environmental Coding Competition (IECC) 2026

International Environmental Coding Competition (IECC) 2026

定價 $359.00 USD
定價 售價 $359.00 USD
特價 售罄

COMPETITION INFORMATION

Date of Competition : 27 - 29 November 2026 in Singapore
Theme : Code the City

Early Bird Registration Period : 15 August 2026 - 30 September 2026
Standard Registration Period : 1 October 2026 - 13 October 2026

Reference: https://www.mceducation.com/highlights/events-promotions/international-environmental-coding-competition 


ABOUT THE COMPETITION

Are you looking to transform your coding skills into real solutions to tackle real issues? Following the success of its first edition – Marshall Cavendish Education, in collaboration with Koding Next, is delighted to present the International Environment Coding Competition (IECC) 2026.

With the United Nations Sustainable Development Goals as the core principles of the competition, IECC aims to inspire young talents globally to develop innovative coding solutions to address environmental challenges and promote sustainability – combining modern technology with empathy, awareness, and relevance.

In this edition of IECC, our focus area is UNSDG 11 Sustainable Cities & Communities, which seeks to create resilient cities that are safe, inclusive, and sustainable for all settlements and communities. The central theme is Code the City, where you will become the architects of our future. Read more about the United Nations Sustainable Development Goal 11: Sustainable cities and communities - The Global Goals.

If you are ready to challenge yourself and create meaningful change, join us at the 2026 edition of the International Environmental Coding Competition 2026.

4 KEY BENEFITS

Create Problem-Solving
Sharpen your logical thinking and systems design skills with creativity grounded in reality.

Coding Proficiency
Challenge yourself in a competitive environment with realistic complex and age-appropriate coding problems.

Global Citizenship
Step out beyond the digital platform to unite technology with empathy as a global citizen.

Portfolio Building
Showcase your skills on an international stage and grow your competitive portfolio.

Participants will be given access to Future Classroom, an innovative cloud-based AI learning platform made by Koding Next, which contains lessons on Scratch and Roblox Studio. Through the platform, participants can learn to coding, animation, and game creation through interactive and hands-on projects.

 

TERMS AND CONDITIONS

  1. Marshall Cavendish Education is the organiser of the International Environmental Coding Competition (IECC).
  2. All information shared to us will follow Marshall Cavendish Education's data protection and privacy statements.
  3. Winners will be informed via email or social media messenger depending on the information given.
  4. Winners will be selected by the Organiser's panel of judges and the decision is final.
  5. All submissions for the competition are at the risk of the Contestant and in the event that there are technical difficulties experienced arising out of the internet or from any associated equipment or internet security is compromised, the Organiser may at its sole and absolute discretion disqualify the entire entry and shall not accept any liability doing so.
  6. The prize is as stated and is non-transferable and not-for-sale. No cash alternatives will be offered. If due to circumstances beyond the Organiser’s control, the Organiser is unable to provide the stated prize or any part thereof, the Organiser reserves the right to substitute the prize with an item of equal or greater value, to be determined at the Organisers’ sole discretion.
  7. Late submission will be automatically void.
  8. The registration / competition fee is non-refundable or exchangeable for products or services.
  9. The Organiser reserves the rights to amend the terms and conditions without prior notice.
  10. By participating in IECC 2026, I understand that there will be photographs and videos taken at the event, and MCE has the right to edit and use the assets for media publicity including use in print, broadcast and online.
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